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US Gaming Statistics Show Online Gambling Fun For some, Dangerous For Others!

US Gaming Statistics Show Online Gambling Fun For some, Dangerous For Others!

In the united states, gaming statistics show that live and online gaming has generated as much as $91 billion each and every year (as of 2006). A is in charge of gigantic thongteaws amounts more in related tourist income as well as the economic good thing about hundreds of thousands of jobs. In some states, gaming through lotteries is even used to raise money for college scholarships or grants or much-needed facilities projects.

When it comes to the gaming statistics related to what kinds of games Americans are playing, there could be some surprises. While commercial casinos still take in the largest share of legal gaming revenue (43% in 2000), and lotteries take second place (28% in 2000), online gaming is estimated to bring in an amount that is roughly corresponding to what is spent in Indian casinos each year. As the internet reaches more homes, so does online gaming. And unfortunately, so do some of the possible negative side effects.

People who oppose gaming in general believe that it brings higher crime rates to an area. Of course, this is simply not eligible for online gaming, should you not consider the possibility of your financial information being taken advantage of or hacked. But this risk isn’t a greater with online gaming than with online shopping or bill paying.

What is a concern is compulsive gaming. Some statistics on online gaming have shown that about ½ of 1% of the population may have a problem with compulsive gaming. True compulsive gaming means that the person cannot control their impulse to make the next bet, even when they are risking their job, home, health, or relationships. And United states gaming statistics show that people are doubly likely to become dependent on gaming when a casino is found within 50 miles of their home. With the advent of online casinos, there is no longer any true distance at all between a gambler and a casino, meaning more people have the potential to become dependent on their favorite online gaming game at a higher rate than to live gaming or playing the lottery. It has lead opponents of online gaming to call it the ‘crack cocaine’ of the gaming world.

This problem has a serious impact for those who suffer from it, with compulsive gaming statistics showing that as much as 48% of the members of Players Private have considered suicide. And of those, more than 10% report having made a suicide attempt.

Plus, some opponents fear that there is a great deal of chance for money laundering and organized crime via online casinos. Since the US doesn’t allow any of them to be located in the country, companies have set up shop in foreign countries with questionable, if any, regulations. Some fear that US online players may be undoubtedly causing criminal activity.

However, for most people, compulsive gaming statistics don’t apply. Online gaming is just another way to enjoy the internet, and perchance to even earn some extra spending money! If you are able to set a limit on the amount you spend and stick to it, and if you don’t risk yours or your family’s financial well being with the limit you set, then chances are you will not become one of the negative gaming statistics. But if you do ever find that your online gaming affects your work, your family, your health, your financial plans, or your social life, then you may have to seek some professional help.

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